Ultimate Game Design: Building Game Worlds

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OUT THE AUTHOR


Tom Meigs is a game producer and designer with a decade of experience in electronic gaming. He has worked on several award-winning titles for a wide array of game platforms, including: Nintendo Game Boy, Sega Game Gear, Sega Genesis, Super Nintendo, Sega Saturn, Sony PlayStation/PlayStation 2, PC, Macintosh, mobile phones, theme park kiosks, location-based entertainment, online, and even the short-lived Bandai Pippin. Some of the game titles he has worked on include: Madden Football ‘95, Sports Illustrated Golf, Sea Quest DSV, Akira, Jungle Strike, Bassmaster’s Classic, The Mask, Angel Devoid 2, Youngblood: Search and Destroy, and several titles for Disney. Tom received an M.A. in philosophy from California State University, Long Beach.


game worlds


McGraw-Hill/Osborne


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McGraw-Hill/Osborne


Publisher


Brandon A. Nordin


Vice President & Associate Publisher


Scott Rogers


Editorial Director


Wendy Rinaldi


Project Editor


Monika Faltiss


Acquisitions Coordinator


Athena Honore


Technical Editor


Jon Orwant


Copy Editor


Bill McManus


Proofreader


Claire Splan


Indexer


Irv Hershman


Computer Designers


Tabitha M. Cagan Tara Davis


Illustrators


Lyssa Wald Kathleen Edwards


Series Design


Lyssa Wald Peter Hancik


Cover Design

Скачать в pdf «Ultimate Game Design: Building Game Worlds»