Ultimate Game Design: Building Game Worlds

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Tom Meigs is a game producer and designer with a decade of experience in electronic gaming. He has worked on several award-winning titles for a wide array of game platforms, including: Nintendo Game Boy, Sega Game Gear, Sega Genesis, Super Nintendo, Sega Saturn, Sony PlayStation/PlayStation 2, PC, Macintosh, mobile phones, theme park kiosks, location-based entertainment, online, and even the short-lived Bandai Pippin. Some of the game titles he has worked on include: Madden Football ‘95, Sports Illustrated Golf, Sea Quest DSV, Akira, Jungle Strike, Bassmaster’s Classic, The Mask, Angel Devoid 2, Youngblood: Search and Destroy, and several titles for Disney. Tom received an M.A. in philosophy from California State University, Long Beach.

game worlds


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Brandon A. Nordin

Vice President & Associate Publisher

Scott Rogers

Editorial Director

Wendy Rinaldi

Project Editor

Monika Faltiss

Acquisitions Coordinator

Athena Honore

Technical Editor

Jon Orwant

Copy Editor

Bill McManus


Claire Splan


Irv Hershman

Computer Designers

Tabitha M. Cagan Tara Davis


Lyssa Wald Kathleen Edwards

Series Design

Lyssa Wald Peter Hancik

Cover Design

Скачать в pdf «Ultimate Game Design: Building Game Worlds»