Beginning Direct3D Game Programming

This book consists of four parts. The first part will show you the essentials of Direct3D game programming. In the second part, you will learn how to use the transformation and lighting pipeline to map textures onto objects with different effects. In the third part of this book, you’ll deal with file formats and how to integrate them into your game engine. The fourth part contains appendixes, which should be useful if you want to refresh your Windows programming, C++, or math skills. W. F. Engel ISBN 1-931841-39-

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